Prerelease 6


You can try the game out on a Bulletin Board System (BBS) 
New Features and Enhancements
  • End game sequence is now fully in-place including victory screen
  • Smooth scrolling map on the Mainframe
  • CPU battle now uses deckbuilding hacking mechanic
  • Game has been balanced has been adjusted. Megacorp is the entry level Mainframe so the ICE has been more appropriately balanced
  • Tutorial hints have been added to the hacking sequence to help players understand what options are available
  • New Function cards for hacking. Functions are now divided up into common, uncommon and rare; some functions have been renamed for better alignment to the 80's theme.
  • NPCs are now assigned groupings of available cards to support more balance. Loot reward cards are also constrained to groups of cards to help with balancing the game and thematic elements of certain enemies
  • Scoring system has been fully implemeneted. Leaderboard (RANK command)  and scoring displayed on the permadeath screen
  • Player modes for "debugging" displays the assembly language output for moves; full word command or single keypress mode for movement and actions. You can now feel like a real programmer in the game if you choose (or flip between modes easily)
  • Bump to pick-up $data and %credentials.
  • Key distribution is procedurally generated to provide variability between the runs
Fixes
  • Modems and Daemons no longer have blocking input
  • Crash recovery now correctly resets the players level without the player losing any items or level placement.
  • Removed future commands from help menus
  • Disabled PEEK command until it is fully implemented. Will be introduced on higher levels of the game.
  • Inaccessible map locations are now correctly calculated avoiding situation where loot is stacked on top of each other or placed in a wall location.

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