Version 0.01B - 10/27 Build Updates


0.01B - 10/27 Build

  •  Fixed: If an ATTACK, TAKE or DELETE took place adjacent to a wall (black, amber or red) bytes, a crash would occur.
  •  Fixed: Adjacency check for adding bytes to attack and detect sequences now is ignored for 8-bit levels (Lobby)
  • Closed: Maps now have treasure location and key locations marked in preparation for Key and Lock support.

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