November 10th Release - 0.01C


Significant new features added this past week including the addition of locks and keys into the game. The final screen is half-way done in this drop and should be completed next week. There are some new puzzle components that are in progress needed to complete that enhancement.

  • NEW: Added Keys and Locks into the game. Keys are denoted by 'F'; Locks denoted by '+'.  A key can only be retained for one day after which they are expired and removed from the terminal. Locks remain so, and a player needs to have a key - just like in a real computer system, access is granted on a per user basis based an authentication. 
  • NEW: Final screen completed - The Kernel.  It is a very different puzzle involving shutting down the CPU's that make up the Core mainframe in order to win the game. 
  • FIXED: Cleaned up Core menu and added a menu that shows what each of the symbols in the game mean.
  • FIXED: Integrated the deck menu commands into the command module instead of a separate popup
  • NEW: Player can stay in place with <period> key during run in the Core
  • NEW: Player can acquire additional cycles by deleting opponent programs or ICE. Keep an eye on Available Cycles as you will be disconnected once you run out for the day. 
  • NEW: Each day the Available Cycles and Hit Points are recharged upon login.
  • FIXED: ICE on your HOME core no longer will attack. 
  • NEW: Player Terms are tagged when they fail a TAKE or DELETE. This increases the Term detection range of ICE 
  • NEW: ICE will automatically engage the user if within range to initiate combat.
  • FIXED: Player will be kicked from the Core if either the Hit Points hit zero or Available Cycles on the deck reach zero; users may enter the ASCII Express systems with zero HP, but must have Available Cycles otherwise the Dialer will not permit outbound calls
  • FIXED: ICE could switch out of behavior modes in conditions they shouldn't have including every move out of range of the Terminal (player).
  • FIXED: Issue with mode flapping on ICE where each turn would change the MODE of operation.

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