November 10th Release - 0.01C
Significant new features added this past week including the addition of locks and keys into the game. The final screen is half-way done in this drop and should be completed next week. There are some new puzzle components that are in progress needed to complete that enhancement.
- NEW: Added Keys and Locks into the game. Keys are denoted by 'F'; Locks denoted by '+'. A key can only be retained for one day after which they are expired and removed from the terminal. Locks remain so, and a player needs to have a key - just like in a real computer system, access is granted on a per user basis based an authentication.
- NEW: Final screen completed - The Kernel. It is a very different puzzle involving shutting down the CPU's that make up the Core mainframe in order to win the game.
- FIXED: Cleaned up Core menu and added a menu that shows what each of the symbols in the game mean.
- FIXED: Integrated the deck menu commands into the command module instead of a separate popup
- NEW: Player can stay in place with <period> key during run in the Core
- NEW: Player can acquire additional cycles by deleting opponent programs or ICE. Keep an eye on Available Cycles as you will be disconnected once you run out for the day.
- NEW: Each day the Available Cycles and Hit Points are recharged upon login.
- FIXED: ICE on your HOME core no longer will attack.
- NEW: Player Terms are tagged when they fail a TAKE or DELETE. This increases the Term detection range of ICE
- NEW: ICE will automatically engage the user if within range to initiate combat.
- FIXED: Player will be kicked from the Core if either the Hit Points hit zero or Available Cycles on the deck reach zero; users may enter the ASCII Express systems with zero HP, but must have Available Cycles otherwise the Dialer will not permit outbound calls
- FIXED: ICE could switch out of behavior modes in conditions they shouldn't have including every move out of range of the Terminal (player).
- FIXED: Issue with mode flapping on ICE where each turn would change the MODE of operation.
]baud: An 80's Hacker Culture Tribute
Hack mainframes and trade warez like we did in the 80's.
Status | In development |
Author | Baud BBS Games |
Genre | Strategy |
Tags | 2D, ascii, Hacking, Perma Death, Procedural Generation, Retro, Roguelike, Trivia, Turn-based |
Languages | English |
More posts
- ]baud alpha 7 (rev 2)Oct 23, 2021
- Updates throughout the dayOct 16, 2021
- Special Roguelike Celebration Alpha ReleaseOct 16, 2021
- Retiring the old marketing materialOct 03, 2021
- Prerelease 6Sep 04, 2021
- ]baud release 5Jul 26, 2021
- ]baud release 4Jul 04, 2021
- ]baud release 3Jun 29, 2021
- Version 0.02i UpdatesJun 26, 2021
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