Version 0.02g Updates


This new release enables the end game screen. It used to be there until the rewrite of the game over the winter and I am pleased to say that it is back and function. It is called  the "Kernel".  One hint - don't be too thrifty on the way through the other segments of the mainframe otherwise you might not have what you need to crack it and shut it down.

Latest Enhancements

  • Restoration of the Kernel - the final screen of the game has been partially complete with a new puzzle format. It is still missing some elements like the victory screen and some of the NPC's but it is playable now.
  • Locks reveal their ID's when accessed including when there is not a key in the player inventory.

Bug Fixes

  • Descending to a prior level/segment would result in a crash. Unfortunately, the Credential factory was not correctly enabled, crashing the level builder. 
  • The FOV (field of view) margin issue. The screen didn't scroll until you were right at the boundary width leaving you blind about enemies that lurked just beyond the field of view. No more!! The player term character now will recenter when it is within 4 moves of an FOV edge leaving plenty of time to steer clear of obstacles.
  • Redraw  efficiency of the map when it scrolls has been improved. Still a slower than I would like on the BBS but definitely moving in the right direction.
  • Unlocked locks are still showing up as locked. They are now correctly disappearing and revealing an open lock that is available to be accessed by an NPC . 
  • Fixed an issue with path algorithm manager not disposing unused maps that caused performance issues
  • Permadeath was not correctly resetting the level and segment of the terminal so you would end up continuing from the point of termination versus the beginning. 
  • Keys command doesn't wrap consuming a lot of screen real estate
  • Keys should properly declare themselves as used in the inventory. You can see it via the 'keys' command.
  • $Data was not correctly being added to the Term (Deck) beyond the first $data pickup

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